Heroes and Generals What Level to Play Again Players

Contents

  • 1 Getting Started
    • 1.one Technical Requirements
    • 1.ii Downloading
  • 2 Character Interface
  • iii Time to Squad Up and Go to Battle!
    • three.1 Squads
      • 3.1.ane Squads in War
  • four Game Modes
    • iv.one Staged Battles
      • four.1.1 Get-go Encounter
      • iv.1.2 Skirmish
      • four.1.iii Attack
    • 4.ii War Battles
      • iv.2.1 Joining Specific War Battles
  • five How to fight
    • 5.1 Controls
    • 5.2 Squad
    • 5.3 Spawning
    • 5.4 Capturing
    • 5.5 Defending
    • 5.half dozen Attacking
    • 5.seven Full general strategy for infantryman
  • 6 Tanks, Mines and Planes
    • half-dozen.i How to deal with Tanks
    • 6.two How to place Anti-tank Mines
    • half dozen.iii How to deal with Anti-tank Mines
    • 6.4 How to deal with anti-personel mines
    • 6.5 How to deal with Planes
  • 7 A successful career
  • 8 Infantry
    • 8.1 Tank sailor
    • 8.2 Fighter Pilot
    • 8.iii Paratrooper
    • 8.4 Recon
  • nine Tips
    • 9.i Overall Tips
    • nine.2 Gameplay Tips
    • 9.3 Oft Asked Questions and Other Helpful Data
    • 9.iv Heads-Upwards Display

Welcome to the Heroes & Generals (H&G) getting started guide!

Heroes & Generals consists of 2 major parts. One part is the Heroes, a multiplayer beginning person shooter. The other office, Generals, is a massive multiplayer existent-time strategy game. This can exist a lot to absorb, so this page exists to assist in the learning curve.

The Generals part of the game requires high-ranked soldiers, so information technology's limited to the more experienced players. Therefore, in this tutorial, we will be focusing on the Heroes part of the game. Don't worry though, if you follow this tutorial, yous volition exist a General in no time!

Getting Started [ ]

Technical Requirements [ ]

Once yous are sure your machine meets the necessary hardware/driver requirements which tin can be found here, you demand to register an account. Registering will requite you the username and countersign needed to log into the game. You can register by visiting this folio.

Downloading [ ]

If yous are logging in for the commencement time or if the war has recently ended, you will need to choose a war. At present, there is only one state of war. Only when there are more than players online, more wars will be bachelor to bring together.

Character Interface [ ]

Once y'all logged in the game and chose your starting time soldier, y'all will see the main interface or "Heroes" tab which includes numerous options. Character Interface.png
Soldier screen.jpg

Let usa go through all the numbers and buttons.

  1. Message. The most recent game news and manufactures are shown here.
  2. Heroes tab. Here you lot tin can change your loadout, customize your soldier, buy weapons, get into a battle and many many other things.
  3. Generals tab. As shortly as you reach Role player Level ten, you will be able to open the ''Generals'' tab which includes the RTS War map. More than info virtually ''War'' downwards beneath.
  4. Progression tab. In progression tab you tin meet on what Player Level y'all are on, the higher the level the more than gamemodes and soldier types you lot unlock.
  5. Store tab. In the store you tin can purchase a lot of things such equally weapons, vehicles and camouflages. bundles and many more things
  6. Player level. This just redirects you to the progression tab. Run across No.4 for some info.
  7. Currency. Heroes and Generals has three types of currencies, on the left-paw side at that place are the Credits, on the middle there are the Warfunds and on the right-manus side at that place is the Gold.
    1. Credits are the virtually common in-game currency earned through playing the FPS. With credits, you lot can purchase well-nigh everything in the game - including new soldiers and veteran membership.
    2. Warfunds are the second blazon of in-game currency. It is earned and used in the War effort. You lot are able to earn Warfunds past playing War battles once yous accomplish player level ten.
    3. Gold. This kind of currency can be purchased with real coin and can exist used everywhere. Also, yous receive free 4 gold after finishing your first battle each solar day.
  8. Histrion username, Faction icon and veteran membership status.
    1. Role player'due south username. No further explaination.
    2. Faction icon. The faction that yous will join on war will exist displayed hither.
    3. Veteran membership status. Once you purchase Veteran Membership, you lot volition encounter its electric current condition. By clicking on the line, y'all will receive full information near your veteran membership.
  9. Notifications, Messages and Friends list
    1. Notifications. Here you lot will receive of import notifications: weapon repair costs, battle summary, and more.
    2. Messages. Yous are able to ship and receive instant private messages with online players or transport and receive mail that tin can exist received even while offline. A pocket-size number on the icon will indicate any new letters received.
    3. Friends list. Here you lot tin see which of your friends are online and invite them to your squad. As well as adding new ones.
  10. Options. Here yous discover all kinds of settings and helpful links.
  11. Faction fliter. By clicking on one of the iii faction images you lot can sort your soldiers by faction.
  12. The proper name of a soldier. You tin always customize your soldier past changing his name for some Credits.
  13. Experience. It displays amount of experience that your soldier needs to get new rank. You tin can also click on the rank icon to open "ranks" window for more information.
  14. Equipment points. Weapons and extra ammunition have upward equipment points, that means you can equip a limited amount of ammunition and guns, for Infantry the equipment points are x, for a recon soldier its 7, merely on paratroopers, fighter pilots and tank crewmen its only 6.
  15. Field maintenace. Field maintenace is the penalty counted in seconds which prevents the player from re-deploying instantly, the more adept and deadly weapon a soldier has the more than fourth dimension it takes to re-deploy him.
  16. By pressing these buttons y'all can see weapons, combat badges, vehicles, camouflage and assault teams currently equipped on your graphic symbol.
  17. Listing of equipment that is endemic by your soldier or able to purchase.
  18. Equipment depot. Once you lot promote your soldier to General, all his equipment will be placed here. Equipment can also be transferred at will to the depot at half the toll of buy. You can spread equipment amidst other soldiers but they have to meet the requirements of detail equipment.
  19. Soldier filter. You tin can filter your soldier list to only display one type.
  20. By pressing these buttons you lot can meet weapons, combat badges, vehicles, camouflage and assault teams currently equipped on your character.
  21. Player's soldiers. Here you can select ane of your soldiers and go to a battle.
  22. Weapons list. Here you lot tin can see current set of your soldier. You lot tin can change soldier's gear up upwardly by using the "drag and drop" function. Players without veteran membership have 3 slots instead of 4.
  23. Next unlocks and Ribbon overview
    1. Side by side unlocks. By playing the game, you will unlock a lot of stuff. The closest unlocks are shown in here.
    2. Ribbon overview. By clicking on the ribbon overview button you can see all of your ribbon'due south progressions, you can also buy and utilise a ribbon booster to unlock something faster.
  24. Soldier filter. Yous can filter your soldier list to only display one type.
  25. Badges. Hither you tin equip badges for better soldier operation. Players without veteran membership can equip only ane bluecoat instead of 2.
  26. Game chat. You lot can always chat with other players or create a specific chat room and utilize information technology with your friends.
  27. Squad settings. Here you can adjust your squad, like calculation a new name and adding friends.
  28. Your squad. Here y'all tin can see some information for your squadmates and also invite some friends, full info about squadmates tin can be accsessed by clicking the icon No27. More information almost squads.
  29. TO Boxing! button. The main push button which allows yous to join battles.

Time to Squad Up and Go to Boxing! [ ]

Looking to join a boxing? Click on the TO BATTLE! button in the bottom right corner to open the Map & Filter option.

Kickoff Boxing
To Battle.png

1. In that location are different game modes to choose from. When you're first starting out, only the 'First Encounter' game mode is available.

  • You unlock more game modes as y'all increase your Player Level.
  • Battles on Get-go Encounter will be against AI Bots to ease you into the game. Once y'all have unlock other game modes, you'll exist up confronting real players.

two. Once y'all click on 1 of the battle types (Blue Box), you lot will enter match-making.


Squads [ ]

More info on Squads and Squad Leader.

Get-go Squad
Squad.png

i. Through the squad button, access the squad menu (Blue Box)

2. To invite friends to your squad, utilize the '+' symbol on the lesser or add them in the squad player list. (Cherry Box)

  • You can but add together players that are on your friend listing.

iii. Once you've gathered your friends, use the TO BATTLE! button to select a game mode. (Black Box)

  • You will always be part of a team. If you join a battle without beingness in i, you will be automatically matched into a random squad.

BattleBriefing

Upon joining a battle a box will appear with details of the battle you take joined.

Blueish Box - Battle Blazon and Battle Location. In a Skirmish or Capture and Concord as this battle is, information technology is identified past the nearest city and the which line the supply line where the skirmish has occurred connects to, in this case East.

Purple Box - Hovering over each of these with you mouse, from left to correct will tell yous your role (Attacker, Defender or Capture and Hold), the time of solar day and the conditions.

Reddish Box - Here you will run across a loading bar indicating progress loading into the battle.

Green Box - From left to correct, the magnifying glass will show the battle location on the war map, the eye opens and closes the popup and the flag withdraws you lot from the battle.

White Box - Here you lot tin see your boxing specific objectives

Maps - On the left you tin see a zoomed in version of the war map indicating the general area where you battle is taking place and to the right you lot can see an overview of the map you will be playing on showing the two factions, the capture points and the chief objectives.

Resources - If you click on this tab, you will exist able to see the resource available in your boxing.

Details - Here you will be able to run across a list of players in your battle.

Squads in War [ ]

In state of war, different in staged battles, you have the ability to queue up for specific battles.
In guild to practise then, yous have to open the war map, look at the ongoing battles (burning cities or called-for points in between cities) and hash out with your team which one you would like to join.
At that place are several criteria that accept to be fulfilled to exist able to join as well as a manner to increase your take a chance of getting in. More information on that: Joining Specific State of war Battles

Game Modes [ ]

As mentioned at the beginning of Time to Squad Up and Go to Boxing, yous gradually unlock more game modes equally y'all level upward your Histrion Level.

  • You gain progress in the player levels past increasing your score which is done past playing the activeness game with whatsoever kind of soldier.


There are two categories of game modes: Staged Battles and War Battles. Both categories feature all game modes and all maps.

  • For a more detailed await at the game modes and mechanics of the Activity game view the Action Rules.

Staged Battles [ ]

To Battle Staged.png


In staged battles, at that place are plentiful resource and the upshot does not affect the war in any mode.
The battles are generated randomly and the resources are created and provided past the server.

  • It is highly recommended to play staged battles to get used to the game, the maps, weapons, vehicles, etc. before playing state of war battles.

First Encounter [ ]

To Battle Encounter.png

Available from the very beginning (player level ane), this fast-paced game mode is meant to introduce new players to the game.

  • There is ane spawn area for each team and 1 objective (Objective 01).
  • Whichever team holds the Objective for the longest wins the battle (when the bar at the top is total).
  • Simply infantry may participate in this game mode.
  • Battles terminal for around 10 minutes.
  • Read more than nearly this game mode: Meet

Maps:

  • Samrée Depot
  • Colmar Hamlet

Skirmish [ ]


Assault [ ]

  • The lines from which the attacking squad assaults vary. In war battles, this depends on connections from adjoining cities to the electric current city (if any), and whether Assail Teams have been sent.
  • Once a point is captured, the controlling team can spawn in a connected spawn area.
  • Certain vehicles like tanks, fighter planes and infantry support vehicles can only exist spawned almost an objective (e.g. 01) or an admission point.
  • If the fourth dimension limit (thirty minutes) runs out while one team is holding one of the objectives, the game will enter sudden death. Whichever squad captures all objectives first, wins the game.
  • Assaulting is mostly harder than defending.
  • Every soldier type may participate if the corresponding resource, or assault team, is bachelor.
  • Battles generally last for effectually xxx minutes.
  • Read more about this game mode: Assault

War Battles [ ]

To Battle War.png

In one case you reach thespian level 10, the ability to join state of war battles is permanently unlocked for your account.
All of the game modes and maps described above are available in state of war battles; Still, some are more mutual than others (Set on on Town and Mount Town).

  • Because players themselves create war battles with assault teams using the campaign map, every boxing is different.
  • Battles may be unfair in terms of the distribution of resources or the line of assault. Continue your chin upwards and make the best out of it, state of war is a claiming, non a vacation!

Y'all earn +fifty% rank experience, +50% ribbon experience, +25% credits equally well as warfunds which are exclusive to war battles and the Strategy Game.
However, it is highly recommended to play staged battles to get used to the game, the maps, weapons, vehicles, etc. before playing war battles. This manner, y'all avert wasting precious resources others paid for while you are acquainting yourself to the game, maps and/or weaponry.

Note: 'Quick Battle' volition also send you lot to War battles if y'all are able to with the soldier currently selected.

War battles are set upwardly by players.
Though not anybody tin set up state of war battles, all players with a player level of x or higher can join war battles.

  • To prepare a war battle, players take to send their own resource (assault teams) which is done on the war map as part of the Generals portion of Heroes & Generals.
  • Only players with at least ane soldier above level 12 can purchase, equip and deploy set on teams.
  • More than about the Generals portion: Strategy Game

Joining Specific War Battles [ ]

Apart from letting the match-maker find y'all a battle, you are able to choose your own battles on the state of war map.
In order to exercise so yous first take to choose a faction for which you desire to fight for the duration of the current war.
At that place are several conditions that take to exist fulfilled to exist able to queue for a specific battle:

Queue on War Battles

1. The bachelor resources have to lucifer you squad type and there have to be enough resource for the battle to be "fun" (Otherwise the battle won't start, more than information: Battle Director).

2. If you're non by yourself, y'all have to be the squad leader to be able to queue up.

3. If all conditions are met, you'll be able to join the battle. Otherwise a "Missing Status"-a alarm will show above this push explaining to you what is wrong.
You tin significantly increase your chances of getting into your desired boxing if y'all or at least one of your squad members accept at least 1 Assault Squad in that boxing. The bigger the total number of assault teams your squad has in that battle (which fit your squad type), the higher your chances of joining.

iv. Cheque boosted information like time, weather condition and ping here. If ongoing battles take a high ping for y'all, information technology may impair your game feel negatively.

How to fight [ ]

You shoot the enemy. You capture the objective. You coordinate with your teammates. Also, don't forget to whistle.

Controls [ ]

Hither are some of the more useful controls. You might desire to apply these in your kickoff boxing.

Run into also Action Game Controls - a total listing of game controls.

Of import Controls

  • M = Map (right mouse click to zoom in/out). Use this to see where you are in relation to the objectives.
  • F = Whistle (this can be used to signal teammates when on foot). You tin use this to ask a teammate in a vehicle to wait for you to lath.
  • Mouse Bicycle = Camera Angle / Position (used when in a vehicle)
  • B = Binoculars (requires you to have binoculars equipped) Binoculars are used past soldiers to better survey the battleground and help spotting enemy units.

Squad [ ]

Heroes and Generals 08.11.2016 - 13.59.55.23.DVR.mp4 1470931938.gif After joining a battle, you will be put into a squad. Depending on your level and other factors, you lot will either be a Squad Leader or become a squad fellow member. As a squad leader, you will be able to give orders out by pressing 'Q'. While holding 'Q', move your cursor to the desired location and press left mouse button to ostend your gild. Available orders and how to issue them:
  • Attack - Neutral or enemy controlled points
  • Defend - Friendly controlled points
  • Rally - Can be issued anywhere
  • Clear Area - Exclusive for tank and airplane pilot squads.

If y'all would like to dismiss a squad fellow member or leave the squad, you just need to go to the scoreboard (default 'Tab'), then either notice yourself on the scoreboard so printing left mouse push button and select 'Leave Squad', or select the member of squad yous like to dismiss, press left mouse push button to dismiss the member from your squad.

  • You lot can only requite out orders with a soldier that is at least rank 5.
  • Additional feel are given to both squad leader and squad member(s) when orders have been executed.
  • During the battle, you won't be able to become back into a squad after leaving a squad. For squad leader, the team spot would exist locked for the rest of the friction match after i of the member being dismissed. So remember twice before y'all leave/dismiss someone from the squad.
  • Yous can as well report players for whatever suspicious behaviour in game. 'Report' option also tin can be found through scoreboard past clicking on the specific player.

Spawning [ ]

You can spawn nearly any bespeak your team has captured.


If you lot like to spawn every bit another blazon of a soldier (ex. tank crewman) and the desired resource is bachelor, you can select the other soldier through your soldier list.

Assault Squad Spawns:

  • Pilots spawn in a aeroplane.
  • Paratroopers must choose a capture bespeak as destination where their ship planes will fly to, then will spawn in the plane, and be able to jump out when it reaches the point, (or earlier, if needs be) unless the para planes accept ran out. If the team resources have ran out of transport planes, so paratroopers will spawn the same way as regular infantry.
  • Tank Crewman can spawn in a tank near the master objectives or access bespeak, or as a rider in a tank driven past a friendly tanker.
  • Infantryman can spawn in Terrain Vehicles, Motorcycles and Infantry Support Vehicles.
Select aux.gif
Play under spawn protection.png
An infantry under spawn protection
  • Afterward spawning as an infantry, you volition remain invulnerable inside the protecting zone until the moment you burn your weapon or leave the protecting zone.
  • Tanks cannot spawn from every indicate, merely the main objectives (e.g. O1, O2, O3) and access points (east.1000. A1, B1, C1,)
  • Planes can only spawn at chief objective points and admission points (eastward.k. A1, B1, C1) where they will spawn in the air behind the access point.

Capturing [ ]

In order to capture a betoken, you must be inside the radius of the capture zone (ordinarily inside the fences,walls etc). When you get inside the capture zone, a circle with the capture bespeak's alphabetic character and number appears on the UI, along with (a) red/blue number(s). The blue number represents the amount of friendly soldiers inside the capture signal, and the red represents the amount of enemies. The college the corporeality of allies you have inside the capture point (the blue number) the quicker you will capture the bespeak. However, if there are an equal amount of allies and enemies inside the capture point, the counter will stop - it will remain at its current status. E.g. if you are attacking A3, an enemy point, and at that place is one enemy inside equally well, the capture point status would become contested only it will remain the enemies' signal. In order to capture the point, you must remain inside the point, kill whatsoever enemies inside the capture zone and defend until the circle at the top of the screen is fully surrounded by blue.
Cap point.png
Capture Counter
  • Note there's 'Assault' order above the counter, indicating the squad leader's guild.
  • Points are needed to be captured in certain social club.
  • Squad needs to follow the number guild, step by step connecting all objectives towards chief objectives. (O1 or O2)

Defending [ ]

The chief way to defend a capture indicate is to forestall enemies from getting into the capture zone. However, if enemies got within the capture zone, they volition showtime capturing the indicate. You need to either eliminate all enemies inside, or, get within the capture zone to slow down enemies' capture timer and wait for reinforcements. To reward players for defending capture zones, yous will receive extra 10 Exp bonus point for each opponent yous eliminate inside a CONTESTED capture zone. Use cover to your advantage, setting upward Anti-Personel mines or embrace the entrances. Use whatsoever way to aid you defend the capture bespeak.

It is advised to use machine guns or sub-machine guns if you are planning to defend the objectives from inside. These weapons are ideal for shut quarter combat. Anti-personnel mines tin can be placed within or well-nigh the entrances, but can also exist placed in the management where you expect your opponents to come from. All the same anti-personel mines are rather expensive to maintain. Plus your teamates can trigger information technology too, so utilize them wisely.

Also be brash that anti-tank mines will NOT be triggered by players on foot, so exercise not place them in buildings unless you are planning to trigger them manually by shooting at them every bit enemies walk by.

Contested Cap.png
A capture point that is being contested
  • Note the progression circle stays where information technology is due to the same amount of enemy and friendly soldiers within the capture zone.

Attacking [ ]

It is important to get to know the layout of the map when attacking. In that location are many medical/ammo/anti-tank supply crates scattered on the battlefield (they are usually close to capture points). You lot're also able to equip vehicles with crates. Apply them as you lot can. You can discover out if yous have any of these items nearby by pressing 'Thou' push to display your battleground map. And then press zoom in (default is right mouse push button) to see if there's any crates around y'all.


Rushing directly towards the next objective is the quickest way to capture. Notwithstanding if you encounter heavy enemy fire on the way, it might be good idea to think about a flanking maneuver. Many of the maps in game allow you to flank the enemies: swimming, use other bridges or access points. Because players tend to put more than attentions on direct access roads/bridges towards the objective, you may achieve unexpected effect from flanking.
When you reach the objective, you lot will exist rewarded for each enemy yous eliminate inside the contested capture zone past 10 additional exp. You volition receive smashing amount of bonuses when you neutralize/capture objectives. You should also exist brash virtually enemy counter attacks on your current objective. You can not capture the next objective without your current ane, so always keep eyes on information technology and e'er accept 2-3 players defend it.
Close quarter weapons and grenades are very helpful for clearing an objective. Due to the enemies defending capture zones, they volition have improve cover advantages over you, so grenades are skillful means to flush the enemy out from covers. However, grenades can damage/kill friendly troopers besides. So it is not wise to throw them into an objective while it is being contested by friendly soldiers.

In short, having map sensation and a capture-oriented load-out allows you to advance forth capture lines much more efficiently, hopefully leading to a victory.

For more information almost maps look here.

Map new.png
  • Little symbols on map point medic crates, ammo crates and anti-tank crates.
  • The symbols are as well explained in the top office of the map.

General strategy for infantryman [ ]

There are unlike ways to play this game equally infantry. Equally we know, infantry is the master core of an regular army and without information technology it'southward impossible to win whether y'all attack or defend.
Condition - Capture: You can assist your team by pushing with them or defending the last conquered point. Both actions are equally important because you can't capture the next bespeak if you lose the previous one!
If your teammates are moving forrard and you stay behind camping ground, trying to notice someone to impale, "Yous are not helping your team", "Yous are not going to go much feel, credits or points to unlock ribbons". Sometimes killing enemy soldiers is a fiddling useful towards victory as information technology drains the enemy spawn tickets/lives (lives from the assail squad). You practise not get a lot of experience for killing soldiers (outside of a capture zone) simply it does help you leveling up your gun and unlocking new guns.

Situation and Educational activity: You spawn at C1 with your teammates and yous have C2, C3 and C4 ahead. One guy to capture C2, the others move straight to C3. Half will guard it and the other half will fight their way to C4. This can be inverse by planes and tanks, maybe easy or maybe harder.
It'due south hard to run into skilful team play. If you spot good players or squads, endeavor to work with them.

You spawned at random spawn betoken and you see the route to the next capture point is blocked by heavy defense. Use whatever mean of transport to go around that defense to either get to the next capture bespeak from behind or weaken their defense by taking out soldiers and vehicles (tanks, etc.).

Tanks, Mines and Planes [ ]

How to deal with Tanks [ ]

What do tanks do?

Tanks provides very safe protection to crews from gun burn down. They ofttimes have very powerful cannons, which tin be loaded with high-explosive shells, along with machine guns too. They tin suppress infantry from altitude, defend bridges, access points and eliminate vehicles but too gainsay enemy armors. However, a tanker's view is extremely limited due to the crew just being able to observe the surrounding environment through its scope and view port. So information technology is extremely like shooting fish in a barrel to get flanked up close past infantry. That is why it is often brash to encompass your teammate's tanks, to avoid enemies from using anti-tank equipment to destroy them.

How do I destroy a tank?

You need anti-tank weaponry to destroy weapons. There are hand held anti-tank rocket launchers (Panzerfaust 60) scattered across all maps. There are also rocket launchers, anti-tank mines and anti-tank grenades which you can unlock and purchase to utilise on your soldiers. The manus greanades practice Not bargain whatever damage to tanks and armored vehicles, including Armored Personel Carriers (APC). So if there's an enemy tank in sight and y'all don't have any anti-tank weaponry at the fourth dimension, do not waste material your time and credits throwing hand grenades at them. Just simply mark its location past aiming at information technology for few seconds and permit your other teamates know and bargain with him or try to find anti-tank crates on the map (note: it takes effectually 3 shots from picked upwards anti-tank rocket launcher (Panzerfaust 60) to destroy a tank).


Anti-tank mines are best existence used for defensive purpose. Information technology only takes ane unmarried mine to kill whatsoever type of vehicle (from Cars to Heavy Tanks), as long as they drive right over it. Note: if an Anti-tank mine explodes next to a vehicle instead of below, information technology only deals almost a third of its damage.

  • Tanks rear and side armor tend to exist weaker than the front end armor. Weapons like Anti-Tank rocket launchers and certain Anti-Tank grenades can only penetrate sure milimeters thick armor. So information technology is always a adept thought to arroyo a tank from the side or rear.
  • Each tank has its own weakspots, try to get to know them and shot at their weakspots. It will guarantee a higher chance of penetration and permit you lot destroy enemy armor more efficently.

How to place Anti-tank Mines [ ]

It is always a good idea to place some AT mines to prevent enemies from using vehicles to send troops to the capture points. Specially between Number three and Number 4 points, where distances tend to be long. AT mines can be prepare at flanking points to forestall enemies from showing up at your side or rear. For example, it is always a good idea to lay downwards some mines at the water crossing of B line when the enemies are attacking on C line (on the Town map).


Place your mines in the water, nether shades or on terrian that has the similar texture as your AT mines texture will prevent enemies from discovering your AT mines.

AT mines being layed on Bridge.png
  • AT mines have around 4-five metres of explosive radius, then it is a wise idea to have at least a iv meter gap between two mines to avoide a chain reaction which also leads to a college toll.
  • To cover maximum area while giving your allies chances to drove past them, lay down mines in triangle shape or 'S' shape is always a good thought.
Anti-Tank Mines Being Placed on Bridge
  • Note AT mines are beingness layed in the shape of 'S' and under the shade but also having some gaps between one and some other.

How to deal with Anti-tank Mines [ ]

If you lot're within a 25 m radius to a friendly mine, yous volition see it marked as such with a ruby-red skull (run into image). And so practise not destroy them unless they exit you no other possible fashion to advance (Yous tin destroy them past shooting them). When y'all see friendly mines, exist careful not to walk/drive over them because they will detonate and kill you. Commonly, nigh people will lay mines in a design so that you can navigate around them safely.


If you happen to spot enemy mines, disable them by shooting at them. If they are placed in shallow water, bullets may not exist able to scratch them. In that instance, use any kind of grenade to detonate them.

How to deal with anti-personel mines [ ]

AP mines.gif Anti-personel (AP) mines have much smaller explosive radius and only deal damage to soldiers. The trigger distance of AP mines are 2 metres, so if you like to squeeze by an AP mine, bare in listen to keep at least 3 metres altitude between your soldier and the mine. TRY Not TO DESTROY FRIENDLY MINES!! AP mines are very expensive to utilize, so do not shoot them unless you have been trapped and have no choices at all.

AP mines are small and tin exist hard to notice, but it is still possible to look out for them. Placing downwards AP mines next to the door, down at corner of stairs or other more hidden spaces will minimise the gamble of them existence spotted by the enemies.
AP Mines are extremly expensive at effectually 1k credits for each mine y'all place!

Setting up AP mines inside the Capture point
  • Note the AP mine is being gear up by the door stride instead of correct at the entrance.

How to deal with Planes [ ]

Why am I diddled to smithereens by planes all the fourth dimension?

Planes often take the altitude advantage, and so they tend to have a nifty overview of the battleground. They can easily pick out the targets to destroy. However, they do have their own limitation too - weather, trees, houses and besides very loud engine noises. And then, it is non hard guess a plane's action.


Use Anti-Air Guns on map to counter planes. You may not be able to take downwardly planes all the time but by using AA guns (which can be found nigh nearly of the main objectives and some capture points) you tin put more pressures on enemy pilots, strength them to change in that location tactics and likewise make them be more cautious well-nigh their strikes. Forcing them to repair can be amend than destroying an aircraft as it takes more time earlier they can get back up in the air. If an AA gun is destroyed it simply takes some minutes earlier is automatically replaced, so no worries.

  • Utilize trees to cover your advances. Roads are easier for vehicles but skilful pilots will e'er spot you on a road
  • Get into cover when you hear the plane'southward engine audio getting closer
  • Utilize flanking manuvour to avert being seen

A successful career [ ]

Different Soldiers

The game has a diversity of classes, which you can run across in the picture below. This section covers the primary roles of each course and some role player-made variations that are common.

CN7HQtt (1).png

In Heroes and Generals it is meliorate to have many different soldiers with various equipment sets rather than one soldier with everything, as you progress through the game you lot build your characters for suitable roles or your detail play-way.

  • Infantry is a flexible class and it is possible to have many different loadouts focused effectually close quarters combat, long range and anti-tank roles.
  • You probably won't need more 1 tanker per faction.
  • Recon is a fairly basic form focused around bolt-activity rifles, you won't need to make multiple of them for now.
  • Paratroopers can be given various loadouts (including anti-tank), though they are express by fewer equipment points.
  • As a pilot you lot could have one plane fitted with high explosive shells and another crew with armour piercing.
  • Unlike classes have different rank insignia as seen side by side to the graphic symbol icon.

Actor level

With the new Player level system you can earn quite a fleck of Gilt, Credits and Warfunds. For more Data: Player Level

Money Making

Money making.PNG

There are a lot of means to earn credits in the game only the best class is usually infantry due to their flexible arroyo to capturing objectives and destroying vehicles.

Credits

  • If you are trying to earn credits make certain to use every bit few modifications as possible on your guns to make the most credits.
  • Anti-tank roles are a good way to make credits, but be careful as using anti-tank weapons ineffectively can cost you!
  • The higher rank you are the more credits you lot volition earn, so using more experienced soldiers can help you buy equipment for your newer characters.
  • As a beginner, y'all primary income most likely will be from your rank salary. Rank salary is measured past the hr and earned by total time spent alive in each game.
  • Capturing objectives and getting kills will earn yous more than money as well.
  • Getting more credits is as well based on your Score ingame ex. you can become alot of score by capturing.

If you decide to equip scopes on any of your guns go on in mind they are fairly expensive to maintain, and then make each shot count

Warfunds

  • Warfunds tin be earned by commanding your troops in combat on the state of war map (General's tab in the card).
  • You tin earn them by playing war battles and destroying high value targets such as tanks, planes and other vehicles.


Aureate

  • Aureate is the premium currency in Heroes and Generals and can be bought through the store.
  • One time per mean solar day, you can earn 4 gold for simply participating in a battle.
  • Sometimes gold is given during giveaways or during special events, so cheque you inbox!

You can read more information near ranks and bacon hither.

Infantry [ ]

Infantry is the backbone of any army and is always used in larger quantities than whatever other form in the game. Infantry has access to a very big variety of weapons and vehicles, so yous e'er have different choices in terms of how you want to make that particular infantry character as you should brand many of them for dissimilar roles (anti-tank, infantry sniper). You have a lot of possibilities with loadouts as well. Substantially, infantry does pretty much everything from defending objectives to attacking them, though ever infantry will win the matches not whatsoever other class.

Infantry wiki.PNG
  • Buy and use the unlike infantry soldiers for different purposes because when you are in the game you can switch betwixt those characters for what state of affairs yous need.
  • Always make sure to have at least 1 infantry soldier bachelor to you. (If you co-operative out to other classes).
  • Even though infantry simply starts with a simple Semi-Auto rifle, do not be discouraged by this as information technology is a powerful weapon when modified with proper ammo or the scout 2 barrel - increasing the harm enough for the gun to exist able to 2 hit impale anyone!
  • Equally yous can see from the picture, infantry and any class in the game can be bought equally Lieutenant (Level 12) or as Major (Level 15).

Tank crewman [ ]

Tank sailor's task is to support the infantry's advance, but a tanker's main objective always is to destroy other tanks in the battleground and so support his team'due south infantry. Equally a tank crewman, you should e'er consider having a wrench with y'all to repair your tank and a pistol, subsequently, on, to defend yourself from those people who want to destroy your tanks. Try to larn different tanks exports while you are in battles.

Tanker wiki.PNG
  • Tank crewman should ever conduct a wrench if possible to repair the tank.
  • Tank crewman's primary objective is to destroy other tank's
  • Binocular's can exist helpful to a tanker to locate very long range target's
  • Conveying a pistol might be helpful if someone tries to destroy your tank or if you need to defend yourself.
  • You can press the infinite bar once while aiming at target'due south to machine accommodate your range.
  • Also note that different blazon'due south of tanks are expert in dissimilar thing'south, such as a tank destroyer is skilful at destroying tanks but information technology has a harder time helping infantry.

Fighter Pilot [ ]

Fighter pilots essentially have the same job every bit a tank crewman would take. Their main objective is to destroy enemy planes get-go, then provide air support for the advancing infantry. It is recommended likewise to carry a wrench on your airplane pilot. Practice non be discouraged by how hard it is to learn to fly at starting time you lot really have to give it time.

Your aeroplane has a choice of using High Explosive rounds or the Armour-piercing, composite rigid ammunition. Now, the high explosive rounds are best used for basis targets and supporting infantry, only the armour piercing are more effective against the planes and the tanks on the footing. But, don't worry, y'all volition ever accept your normal Machine gun on your plane with 1000 rounds to shoot down other planes.

Fighter pilot wiki.PNG
  • It is useful to deport a wrench equally airplane pilot to land and repair your plane after taking damage make certain to find a nice open up spot for getting back into the air.
  • Past pressing (Shift) in-game y'all can employ the debug controls to wing more than smoothly!
  • Having a sidearm sometimes can bear witness very useful to y'all if you happen to jump out of your plane to the ground.
  • You lot accept a choice betwixt Armour-piercing, composite rigid or the High explosive ammunition on your airplane.


Controls and Throttle More in depth

Plane modes.PNG
  • As a fighter airplane pilot you have 3 options for controls.
  • First control mode is controlling the plane by the camera itself
  • Second is controlling the plane by the crosshair (Note that both of these modes use the mouse to control the planes direction)
  • The third is the classic manner which is used by pressing shift to use debug controls to motility smoothly when turning, allowing very much precisely to do what y'all want.
Throttle modes planes.PNG
  • Fighter pilots also have three different options for throttle.
  • First option for throttle is automatic which automaticly always goes back to the optimal speed for the plane.
  • 2d option is the step fashion which simply allows yous to press W and S to go lower or faster in speed but in sure steps.
  • Third pick is the smooth selection which allows you to but printing W and S to smoothly become upward and downwards in the throttle allowing you to completely choose your speed how you want it.

Paratrooper [ ]

Paratroopers are calorie-free infantry that jumps from the transport planes to objectives to capture them and then essentially defend and move to the next objectives. Paratroopers have some special equipment depending on what faction you're playing in the game.

Paratrooper wiki.PNG
  • Y'all can brand multiple paratroopers to give them dissimilar loadouts depending if you need something similar anti-tank.
  • Paratroopers can apply a badge chosen free autumn to choose freely when they want to deploy their chute.
  • Paratroopers accept special weapons such equally Fallschimjägergewehr 42 and M1 Carbine , M1A1 Carbine.
  • Paratroopers can be either grounded paratroopers or in the air using their transport planes.

Recon [ ]

Recon's task in the game is to effort and spot enemies for his team and hold downwardly areas if possible with his sniper burglarize and the 8x Unertl scope. Equally recon, remember to relocate often later on killing enemies considering they will try to hunt y'all downward.

Recon wiki.PNG

Keep in mind if you purchase an academy trained recon, it only comes with the lower zoom telescopic to start. Ranking upward the Bolt action burglarize specialist ribbons will get you to the i striking kill modding capabilities and the amend scopes.

  • Carrying sidearm is useful as recon likewise.
  • Switch positions often if yous kill a lot of enemies they will endeavour to chase you lot down
  • The 8x scopes are expensive to repair. Keep that in listen when shooting!
  • Don't forget to spot enemies for your team if you tin can!
  • Use your camoflage to your advantage when hiding from people it is effective.
  • Recon has access to special infantry fighting vehicles such as Sonderkraftfahrzeug 222 , M8 Greyhound , GAZ BA-64 and BA-6

Tips [ ]

Overall Tips [ ]

  • Simply Enter Battle and let the fun begin! From the start, your Infantryman will be equipped with your chosen faction's unique semi-automatic rifle. It tin be a very powerful weapon and here are five Tips on how to get the nigh out of your Semi-Motorcar Weapon from Reto.Circinus.
  • Each Hero can be a dissimilar adventure. On your manner, you will unlock heady new modifications, weapons, and vehicles - each with their ain unique advantages and disadvantages. You lot can fifty-fifty develop special abilities with badges to raise your Heroes. The option is yours!
  • The in-game Economy in Heroes and Generals is an of import and valuable aspect of the game. Everything (except Warbonds) has been made purchasable with in-game credits so goose egg is locked behind a pay-wall beyond your reach. Keep in mind that higher ranked soldiers earn a greater base salary and that your actions in-game influence the credits y'all will earn likewise as the credits you will use to repair your equipment. For case, capturing objectives will earn you more credits while over-usage of explosives and modified equipment can price you in repairs.
  • The base of operations bacon but applies when yous are agile in a battle. So, beingness AFK or unhelpful in a game is not only hurting your squad, you'll be missing out on credits you could have been earning by beingness active and helpful to your team.
  • Pricier items are not necessarily upgrades over more affordable items. Each dissimilar particular you lot learn on your journey adds diversity and adaptability to your game play.
  • For more data on how to make credits, take a look at these 5 helpful tips from Reto.Circinus!
  • Just because Specialist Classes are unlocked at a higher Actor Level, it does non necessarily mean they are more powerful than Infantry in every style. You will need to learn what classes are best used in what situations, how to utilize each class, and accommodate appropriately.
  • Once you enter battle, you will only accept admission to the weapons currently equipped on each of the characters you lot entered the boxing with. Therefore, it can also exist beneficial in the long run to create multiple characters of the same grade with different loadouts so that you are able to adjust on the fly depending on the state of affairs.
  • Hither are a few more helpful tips for Getting Started from the not bad Reto.Circinus.

Gameplay Tips [ ]

  • When moving from 1 objective to the other, it could be beneficial to avert loftier-traffic areas that may accept anti-vehicle mines, or may be in the sights of a tank or Recon.
  • Do non wait likewise long for people to get onto a single jeep. Airplanes will target Vehicles with large amounts of people!
  • The best way to become onto vehicles (even while moving at high speeds) is to Spring and spam Eastward(or your 'Utilise' key) as they're passing by. With some practise, y'all tin get into fast moving vehicles very effectively.
  • Brand friends and use them. A squad of six uncoordinated people with every resource tin can hands be browbeaten by a team of six coordinated people with nothing.
  • Afterward capturing a point, avert just moving on to the side by side one. Enemies may contest your indicate, which can ruin your progress.
  • Get familiarized with the weapons that work well in certain situations.
  • Use combat badges that compliment your play mode - don't equip a Nimble badge if you aren't sneaking up on anyone!
  • Do not throw anti-personnel grenades at tanks - it doesn't damage them, simply they will exist alerted to your position.
  • Pond is a time-heavy endeavour, and tin can put y'all in risky situations. But swim if yous take to, or detect some other style to cross water. You lot tin can also employ an amphibious vehicle to get several teammates across for a coordinated flanking endeavour.
  • Don't stand up on top of or next to enemy tanks being targeted by friendly Airplanes or friendly Tanks, or you may be teamkilled!
  • Use transport vehicles to speed up movement of the team.
  • When using a Vehicle, add together Supply Crates to aid your team deal with Tanks or infantry!
  • Utilise the Cycle, a free and common transport method. If you are deep in enemy territory, y'all tin can't spawn in a vehicle. So, take 1 and ride away!
  • When in any vehicle, press CTRL (or whatever key is bound for Crouching) to duck from enemy fire. Keep in mind, however, if y'all are in a turret y'all cannot fire, nor tin you enter 3rd person.
More tips can be found Here

Ofttimes Asked Questions and Other Helpful Information [ ]

For the full list of Often Asked Questions and other helpful information, delight visit the official Heroes and Generals subforum linked hither.

Heads-Up Display [ ]

Here is a link to a news mail service detailing the GUI/HUD

spadasibithely.blogspot.com

Source: https://heroesandgenerals.fandom.com/wiki/Getting_Started

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